Making Research Happen: From Idea to Virtual Reality

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"We are kind of pushing the rendering power," Crowell cautions, concerned that increasing the complexity of the simulation might affect the ability to display the cars' movements smoothly.

"Are we able to record all the variables with respect to the simulated automobiles, walking speed, whether you're hit or not hit, where you start relative to where the car is and what the speed is?" Kramer asks.

Yes, they know the speed of the cars and can estimate the speed of the pedestrians, Crowell says.

"What about the distance of a car, say, when they enter the roadway?" Neider asks.

"Sure." The experiment's computer program can even save the test subjects' entire time course at half second or one second intervals throughout the whole course, Crowell adds.

Over the span of the next half-hour, the three discuss the experiment, including issues such as whether to use iPods and if so, what kinds of music (none know what kinds of music "the kids" are listening to so Neider suggests having grad students pick the tunes), or whether to have partners for test subjects if phone usage is studied.

Neider ticks off some of the possible distractions for the pedestrian test subjects: "You could have people just listening to music, you could have them listening to a podcast, or there is the possibility of a different kind of listening going on because they could be watching a TV show on an iPod. Or they could be talking on a cell phone."

Kramer takes things a step further. "We need to buy an iPhone," he says, drawing laughs.

The session ends with Kramer and Neider expressing satisfaction with the design; a little more tweaking and the experiment will be ready for student test subjects in September.

Turning a research idea into the reality of an experimental setting in the CAVE required months of back-and-forth discussions, numerous e-mail exchanges, and ideas that were suggested, cast aside or accepted. The run-through in August with Neider and Kramer was a sort of test-drive in order for Crowell to show the experiment's design to the researchers. While Crowell handled the computer and software requirements, it was up to Kaczmarski to integrate the treadmill into the experiment.

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